Ferrous Unity Puzzle Game
A magnetism based puzzle game built in Unity with a team of programmers, musicians, and artists.
Unity, C#
Hey! I'm Sameer and I'm a University of Toronto computer science graduate. I've had a passion for technology for the longest time and love learning about new things.
I'm an aspiring software engineer with experience in Python, C#, Java and many more languages. I have experience with both backend and frontend development. I have worked previous internships in software development.
I love learning and working on different projects. I am currently working on building a Unity game that I intend on releasing on Steam. I also am building full-stack web applications. Outside of working, I love playing video games, watching Formula 1 Racing, and reading.
Co-op work term developing features for the accounting data analytics software. Primary focus on backend development in an Agile work environment writing software in Python, Java, and Typescript. Also participated in research tasks to find improvements for Caseware code.
First co-op work term, working at Flinks, a financial tech company on building additions to their financial data API. Built data connections to financial institutions with C#, .NET, Azure Devops technologies. Also participated in testing and bug-fixing throughout the internship. Got a full experience of development from start to deployment.
Summer internship where I created a machine learning model (an Adversarial Autoencoder) using PyTorch that would take breast cancer cell line data, and a set of effective drugs to generate novel drugs that have the potential of curing breast cancer. Used PyTorch, NCBI datasets, and Python to complete the project.
Summer internship at CIBC Live Labs where I was tasked with creating proof of concepts for new technologies that CIBC is planning on looking into. Developed an Augmented Reality app using Swift to gamify the experience of collection points on your credit card. Presented the project in front of VPs of CIBC Digital and also spoke in a panel at the company town hall.
A magnetism based puzzle game built in Unity with a team of programmers, musicians, and artists.
Unity, C#
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AI: Creativity and Intersections with Emerging Technologies
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My presentation on Generative Adversarial Networks
TKS Showcase
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Flutter, RestAPI
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RNNs, LSTMs
Using Generative Adversarial Network to create completely new images based on existing photographs
GANs, PyTorch
The current drug discovery process is incredibly slow. It takes countless years to develop a successful candidate.
Machine learning will soon allow us to develop new drugs and find new cures at an astronomical scale.
Read MoreGenerative Adversarial Networks have the ability to create data opposed to analyzing as other neural networks do.
In this article I explain how GANs can be creative, its applications, and an example I coded.
Read MoreHumans learn by reinforcement from the time they are born to now. So why not teach machines in the same way?
Reinforcement learning has become a method to train machines to do things just as good as humans if not better.
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